Commerce · 3 Rounds
Mercatus
The trading floor. The bell. The chaos.
Mercatus is a stock market based event with three rounds set in a challenging, fast-paced trading environment. Each round tests teams' capability to excel in financial strategy and negotiation under pressure.
Register for Mercatus
The Rounds
How it unfolds
- 01
Round 1 — Emporium
Teams enter a chaotic trading floor to buy, sell and trade stock slips. Negotiate the best prices, cut deals, and accumulate profit — designed to replicate the organised madness of the Bombay Stock Exchange open outcry system.
- 02
Round 2 — Agora
The market waits for no one. Teams must balance marketing and smart investment: engineer an investment strategy while building your own product and pitching it to other teams to secure investment.
- 03
Round 3 — Lucrum
Breaking news and global events shift the market in seconds. Act as day traders in an interactive stock market simulation — analyse real-time information, anticipate movements, and make quick buy/sell decisions to maximise profit.
Rules & Regulations
Event rules for Mercatus
- 01
Round 1 trades must be conducted through the official trading floor process (verbal bids/offers) — side deals outside the system are not allowed.
- 02
Round 2 elevator pitches must be delivered within the time limit set by the judges.
- 03
Capital allocated in Round 2 must be used only in Round 3 — it cannot be added to externally.
- 04
Round 3 crisis events must be responded to within the announced time window; failure to act in time may be treated as a "hold" position.
- 05
All trades and portfolio changes must be recorded with the organizers/game master for scoring.
Universal Rules
Apply to every event.
These rules are binding across all ten events at Plutus 2026. No exceptions.
- 01
No AI tools permitted. Use of ChatGPT, Claude, Gemini, or any generative AI tool — for research, content generation, calculations, or decision-making — at any stage of any round is strictly prohibited and will result in immediate disqualification of the team.
- 02
Judges' and organizers' decisions are final and binding on all matters, including scoring, disqualification, and rule interpretation.
- 03
Reporting time is mandatory. Teams arriving late to their round may lose time from their allotted slot or forfeit their turn, at the organizers' discretion.
- 04
Original work only — any pitch, script, design, or presentation must be created live/on-site during the event unless a round explicitly allows pre-prepared material.
- 05
Respectful conduct is required toward judges, volunteers, and other teams; unsporting behavior, verbal abuse, or sabotage of another team's materials leads to disqualification.
- 06
Substitutions are not allowed once a team is registered, except in case of a genuine emergency and with prior organizer approval.
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