Commerce · 3 Rounds
Odyssey's Gambit
Tear a hole through time. Dominate every era.
A high-stakes, fast-paced business challenge across three rounds. Begin in the past pitching futuristic products to stubborn investors, race into the 21st century to uncover a financial flaw, and finally battle through Human Monopoly in the future.
Register for Odyssey's Gambit
The Rounds
How it unfolds
- 01
Round 1 — The Time Trader
Armed with a revolutionary product, convince stubborn investors of the 1980s that your idea isn't madness. Reinvent advertising with unconventional ideas — can you sell the unsellable?
- 02
Round 2 — The Smoking Gun
Transported to the 21st century right before your company's downfall. As the financial detective, crack what your company did wrong that led to collapse. Can you save your company from impending doom?
- 03
Round 3 — Monopoly Mania
Trapped inside a game of Human Monopoly. Highest net worth wins. Fate isn't decided by luck but by your ability to adapt and emerge as the ultimate corporate tycoon — while avoiding jail time.
Rules & Regulations
Event rules for Odyssey's Gambit
- 01
In Round 1, pitches must not reference modern technology or buzzwords — anachronistic references may be penalized.
- 02
In Round 2, teams must identify the exact decision/error from the provided documents; guessing without justification will not earn credit.
- 03
All financial analysis must be shown with reasoning, not just a final answer.
- 04
In Round 3 (Human Monopoly), each team starts with the same fixed capital (e.g., Rs 1,000) — no external funds may be added.
- 05
Property pitches during Monopoly must be delivered within the time limit set by the game master.
- 06
Final standings are determined by net worth at the end of Round 3.
Universal Rules
Apply to every event.
These rules are binding across all ten events at Plutus 2026. No exceptions.
- 01
No AI tools permitted. Use of ChatGPT, Claude, Gemini, or any generative AI tool — for research, content generation, calculations, or decision-making — at any stage of any round is strictly prohibited and will result in immediate disqualification of the team.
- 02
Judges' and organizers' decisions are final and binding on all matters, including scoring, disqualification, and rule interpretation.
- 03
Reporting time is mandatory. Teams arriving late to their round may lose time from their allotted slot or forfeit their turn, at the organizers' discretion.
- 04
Original work only — any pitch, script, design, or presentation must be created live/on-site during the event unless a round explicitly allows pre-prepared material.
- 05
Respectful conduct is required toward judges, volunteers, and other teams; unsporting behavior, verbal abuse, or sabotage of another team's materials leads to disqualification.
- 06
Substitutions are not allowed once a team is registered, except in case of a genuine emergency and with prior organizer approval.
Next event
Istoria: Director's Cut
